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It may come as a disappointment to some of the b2evolution developers since they seemed to like the plugins I wrote for b2evo, but I've pretty much decided that I am going to defect and convert my blog to wordpress. With b2evolution I have had to write and have to maintain plugins to get features that already exist in wordpress plugins that integrate with gallery2 and show images using lightbox. I have also had to hack b2evo quite a bit to achieve the multi-language features that I wanted because a plugin isn't possible given the limited plugin API in b2evo. Basically maintaining my b2evo blog has been a pain especially when it comes to upgrading since my site contains a non-trivially modified version of b2evo. All of those changes need to be merged with new versions when they come out.
So I decided I will convert to wordpress since I can get gallery2 integration in a plugin, multiple langage posts/translations in a plugin, and I also will get the wordpress features like widgets that the b2evo folks have been coding for the next version to play catch up with wordpress.
Though it sounds nice it's still not as easy as it sounds as gengo, which supports the multi-language features in wordpress, has a developer who seems to have been absent since around May and it isn't compatible with the newest version of wordpress which came out on Tuesday. So either I have to install the previous version of wordpress and wait until gengo can get it's act together or hack gengo to work on wordpress 2.3. ![]()
2 comments
Actually, I've kind of given up switching in the short term since gengo is kind of wierd and I might have to hack that to get it to work the way I want.
I'm sure the b2evo developers would add the appropriate hooks. The point though is that I didn't want to hack b2evolution to get it to do what I want anymore. When the appropriate hooks already exist in Wordpress. I'm not even sure what hooks I would need in b2evo to do blog translations etc. I would have to design such a beast.
2.0 is nice but currently upgrading to 2.0 requires a decent hack session to get it to support multiple languages like I'm doing right now.
