Engineer in Tokyo

My Love-Hate Relationship with JavaScript

I have a love-hate relationship with JavaScript. Well, more hate and less love but I find myself conflicted when I write it. JavaScript simply makes it hard for me to write good code. As a little background, the JavaScript I write is almost exclusively meant to run in the browser. I don’t do node.js or rhino (I’ll get to that later).

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Writing Modular Code Sucks

JavaScript makes it hard to write modular code. Most sane languages give you a way to sensibly scale your code base. They allow you to put code into containers that have clear APIs and their own scope or namespace so you don’t collide with other variables etc. In Java these are packages. In Python these are modules. JavaScript has no such thing. You need to implement scoping in the language by wrapping your code in an anonymous function. Most languages also allow you to see an manage dependencies for a module. In C/C++ you have includes. In Java and Python you have imports. In JavaScript you have no such thing. Node.js has it’s own kind of way to load JavaScript from other files but in the browser this usually means a expensive synchronous HTTP request via a script tag so you want to mitigate this as much as possible which adds a lot of complexity and convention to your code. It looks something like this:

<script type="text/javascript" src="/static/js/jquery.js"></script>
<script type="text/javascript" src="/static/js/jqmodal.js"></script>
<script type="text/javascript" src="/static/js/jquery.ui.custom.js"></script>
<script type="text/javascript" src="/static/js/mylib.js"></script>

These will generate an HTTP request and be loaded inline synchronously which will slow down the load of your page noticeably.

The only sane attempt I’ve seen to do this is require.js which works well enough but it’s impossible to debug if you have problems. To its credit, it works well, loads modules asynchronously, and reuses the results of already loaded modules.

A require.js module looks like this:

define('mymodule', ['jquery'], function(jQuery) {
    ...
    return MyModule;
});

You give the define function a name of your module (can be omitted and then it takes the name from the file that it was loaded from), a list of dependencies and a function that takes the dependent modules as arguments. When a modules is loaded the given function is run and the return value of the function is passed to dependent modules as arguments. This limits the scope.

In order to make modular code that has separate scopes to mitigate collisions and keep code as simple to understand as possible, you need separate the code into modules that makes sense based on the on the work the code is responsible for. This is really hard for browser based JavaScript because extra files usually means extra HTTP requests to get the required modules/files so you need to bundle your code up into one file if you want to minimize the amount of requests you need to do on each page. This is especially problematic for new visitors who have an empty browser cache. Which brings me to my next point:

Size matters

For code that needs to be loaded, compiled, and run at run-time like JavaScript, size matters. I matters in how much you have to download and when parsing and executing the code. This is usually solved by bundling multiple files into one to minimize HTTP requests and minifying or compressing the JS. This works extremely well and is pretty much necessary if you have more than a few modules. I also don’t want to worry about the extra size that comes with whitespace or comments to my JS code. In most programming languages whitespace and comments don’t impact the speed of the program by in JavaScript it can have a noticeable impact on performance.

As a side note, one of the nice things about using require.js is that it includes a tool to do the bundling and minimizing for you.

Testing

JavaScript is starting to get some good testing tools but most testing tools and runners are fairly primitive and have few options or test discovery and running subsets of tests. Qunit seems fairly decent though I don’t like how it runs all tests automatically. It would be much easier to use if it would discover the tests and give them to me in a hierarchical list that I could then use to run all or a subset of the tests.

I also don’t like how it’s noglobals mode gets tripped up by the random globals that jQuery makes when it does JSONP or that jQuery UI makes when you use the date picker. Mocha seems too focused on server side tests and it’s browser based runner leaves something to be desired. The normal assert library used with mocha, expect.js, tries way too hard to be natural language. expect(x).to.be.an(Array) or expect(x).to.not.be.ok() is just gross. You have objects in objects in objects needlessly. I fail to understand if you wouldn’t have this in normal code, why would you put it in tests?

Linting & Dev Tools

Checking for for errors in code is pretty important if you want to write bug free, robust code. In Java you have tools like Eclipse or IntelliJ or NetBeans, in Python you have PyCharm or Pyflakes. In JavaScript you surprisingly have a decent amount of tools here. JetBrains (from the makers of IntelliJ), NetBeans, and Aptana all work well. I simply use jslint on my code to spot errors. This works ok but not great in my editor of choice, vim.

There are folks who think that jslint is annoying and decide to write their own linters or just don’t use one because they’ve read the JS spec and have ‘learned’ how to write according to spec. As if since they read the spec and now their JS is perfect or as if their code would always pass jslint or that jslint points out things that really aren’t a problem (they are). Like you would ever want to support decimal, hex, and octal conversion when using parseInt() or you would ever want things like x being 0 to cause a x == undefined check to pass.

I just want to break free

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In the end, I feel like I just want to program JavaScript just like any other language. The fact that it gets loaded and run by a browser over HTTP shouldn’t mean that I have to write spaghetti code in one file or synchronously load JS from many files just because that’s the way I chose to organize it.

Though they have come a long, long way in recent years, I feel limited by JS’s development tools and environment. I really wish there was a better, easier way to do the right thing and make use of programming best practices learned from other languages when it comes to coding JavaScript.

require.js specifically is like Python’s pip. It was developed separately from the standard development environment to make up for an area in which the tools were lacking. In pip’s case, it tried to fix Python packaging. In require.js’ case it tries to fix module loading. Though recently in Python there has been talk about including support for virtualenvs and better packaging support in the language thanks to pip’s lead. JS needs the features required for loading client side code properly built into the browser and JS development environments and tools should include support for minimizing (or perhaps bytecode compiling) JavaScript so that whitespace, comments, and number of modules don’t affect download and load speed.

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No wonder native apps for the iPhone are eating the lunch of HTML5 apps. HTML5 are slow, have a crappy development environment and require you to know a lot of obscure things to get around these issues and make apps work properly. The web has a lot of advantages that mostly derive from the protocols it runs on, TCP and HTTP, and only to a lesser extent HTML and JavaScript.

I don’t know what that would look like but I have a feeling it would be radically different from what the environment is like today. The sooner we can radically improve HTML,JavaScript the better.